
Friday, 23 October 2009
Stage 13 - -Final Model

Stage 11 - Attached Ear
Stage 10 - Ear Creation
Stage 9 - Ear and Neck Topology
Stage 8 - Head Creation
Stage 7 - Cavity Creations
Stage 6 - Added Symmetry
Stage 5 - Face Modelling

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A major problem I had was when I created the original topology, I created lines which ended in the middle of other lines instead of joining at verticies. This created a pinching effect which I corrected with the cut tool and polygon create tool.
Stage 4 - Quadrant Creation
Stage 3 - Reference Plates
Stage 2 - Topology Complete

Stage 1 - Face Topology

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In Photoshop I drew the basic lines of Topology onto the image to start breaking the face up into quadrants in order to create the face in 3D.
Face Creation 2009
The brief given was to create your own face in 3D Studio Max and model it into a life like head complete with UVW Mapping to include skin texture too. With my limited knowledge of 3D MAx, I must admit I was a little worried at first but I like a challenge so I got started. I decided to use Version 8 of 3D Studio Max as it was the copy I had available at home and am more familiar with.
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